public void WorkerIsSpawned()
    {
        //Arrange
        GameObject mockPlayer     = GameObject.Instantiate <GameObject>(Resources.Load <GameObject>("Player"));
        Vector3    targetPosition = new Vector3(0, 10, 0);
        //Act
        GameObject newWorker = spawnerCollision.SpawnerCollisionEvent(mockPlayer, targetPosition);

        workersToDestroy.Add(newWorker);
        //Assert
        Assert.AreEqual("Worker", newWorker.tag);
    }
Example #2
0
 private void OnCollisionEnter(Collision other)
 {
     mySpawnerCollision.SpawnerCollisionEvent(other.gameObject, this.transform.position);
 }