public void Setup() { workersToDestroy = new List <GameObject>(); workerCost = 3; targetSpawnDirection = new Vector3(0, 0, 1); spawnerCollision.SpawnerCollision_Rebuild(workerCost, Resources.Load <GameObject>("Worker"), mockCollectionZone, targetSpawnDirection, Resources.Load <Material>("Materials/Team1"), GameResources.Allegiance.Team1); GameResources.AddResource(9, GameResources.Allegiance.Team1); }
// Use this for initialization void Start() { //mySpawnerCollision = new SpawnerCollision(workerCost, worker, collectionZone, spawnDirection, this.GetComponent<Renderer>().material); mySpawnerCollision = this.gameObject.GetComponent <SpawnerCollision>(); mySpawnerCollision.SpawnerCollision_Rebuild(workerCost, worker, collectionZone, spawnDirection, this.GetComponent <Renderer>().material, allegiance); /* * mySpawnerCollision = this.gameObject.AddComponent<SpawnerCollision>(); * mySpawnerCollision.SpawnerCollision_Rebuild(workerCost, worker, collectionZone, spawnDirection, this.GetComponent<Renderer>().material); */ }