public void Setup()
 {
     workersToDestroy     = new List <GameObject>();
     workerCost           = 3;
     targetSpawnDirection = new Vector3(0, 0, 1);
     spawnerCollision.SpawnerCollision_Rebuild(workerCost, Resources.Load <GameObject>("Worker"), mockCollectionZone, targetSpawnDirection, Resources.Load <Material>("Materials/Team1"), GameResources.Allegiance.Team1);
     GameResources.AddResource(9, GameResources.Allegiance.Team1);
 }
Example #2
0
    // Use this for initialization
    void Start()
    {
        //mySpawnerCollision = new SpawnerCollision(workerCost, worker, collectionZone, spawnDirection, this.GetComponent<Renderer>().material);
        mySpawnerCollision = this.gameObject.GetComponent <SpawnerCollision>();
        mySpawnerCollision.SpawnerCollision_Rebuild(workerCost, worker, collectionZone, spawnDirection, this.GetComponent <Renderer>().material, allegiance);

        /*
         * mySpawnerCollision = this.gameObject.AddComponent<SpawnerCollision>();
         * mySpawnerCollision.SpawnerCollision_Rebuild(workerCost, worker, collectionZone, spawnDirection, this.GetComponent<Renderer>().material);
         */
    }