public void WorkerIsSpawned() { //Arrange GameObject mockPlayer = GameObject.Instantiate <GameObject>(Resources.Load <GameObject>("Player")); Vector3 targetPosition = new Vector3(0, 10, 0); //Act GameObject newWorker = spawnerCollision.SpawnerCollisionEvent(mockPlayer, targetPosition); workersToDestroy.Add(newWorker); //Assert Assert.AreEqual("Worker", newWorker.tag); }
private void OnCollisionEnter(Collision other) { mySpawnerCollision.SpawnerCollisionEvent(other.gameObject, this.transform.position); }