private void OnTriggerEnter(Collider other) { if (other.CompareTag("Spawnable")) { Spawnable spawnable = other.GetComponent <Spawnable>(); spawnable.Spawn(); } }
public bool Spawn(string id, out Spawnable item) { SpawnEntry entry; if (spawnStore.GetStore(id, out entry)) // Store found { item = entry.Get(); item.Spawn(); active.Add(item); return(true); } else // Store not found for given ID { item = null; return(false); } }