Example #1
0
    public void MaxMatchs()

    {
        Debug.Log(actualMatchs);
        if (actualMatchs >= 3)
        {
            if (actualTag == "Cube")
            {
                audio.clip = lifeSound;
                audio.Play();
                PlayerHpBar();
                actualTag = null;
            }
            if (actualTag == "Triangle")
            {
                audio.clip = damageSound;
                audio.Play();
                EnnemyHpBar();
                actualTag = null;
            }
            if (actualTag == "Circle")
            {
                EnnemyShieldBar();
                actualTag = null;
            }
            Spawn_Manager.Instance().UnSpawnForms();
            Spawn_Manager.Instance().StartingIdx();
            actualMatchs      = 0;
            isSelectionActive = false;
            ResetTimer();
        }
    }
Example #2
0
    public void CooldownTimer()

    {
        if (timerActive)
        {
            tmpTimer -= Time.deltaTime;
            timerImage.fillAmount = tmpTimer / timerInSeconds;
            if (tmpTimer <= 0.0f)
            {
                tmpTimer = 0;
                ResetTimer();
                ennemyShield.fillAmount += ennemyShieldRecover;
                Spawn_Manager.Instance().UnSpawnForms();
                Spawn_Manager.Instance().StartingIdx();
            }
        }
    }
Example #3
0
    public void CooldownTimer()

    {
        tmpTimer -= Time.deltaTime;
        timerImage.fillAmount = tmpTimer / timerInSeconds;
        if (tmpTimer <= 0.0f)
        {
            tmpTimer = 0;
            ResetTimer();
            ennemyShield.fillAmount += ennemyShieldRecover;
            audio.clip = timerSound;
            audio.Play();
            Spawn_Manager.Instance().UnSpawnForms();
            Spawn_Manager.Instance().StartingIdx();
            actualMatchs      = 0;
            isSelectionActive = false;
        }
    }