public void MaxMatchs() { Debug.Log(actualMatchs); if (actualMatchs >= 3) { if (actualTag == "Cube") { audio.clip = lifeSound; audio.Play(); PlayerHpBar(); actualTag = null; } if (actualTag == "Triangle") { audio.clip = damageSound; audio.Play(); EnnemyHpBar(); actualTag = null; } if (actualTag == "Circle") { EnnemyShieldBar(); actualTag = null; } Spawn_Manager.Instance().UnSpawnForms(); Spawn_Manager.Instance().StartingIdx(); actualMatchs = 0; isSelectionActive = false; ResetTimer(); } }
public void CooldownTimer() { if (timerActive) { tmpTimer -= Time.deltaTime; timerImage.fillAmount = tmpTimer / timerInSeconds; if (tmpTimer <= 0.0f) { tmpTimer = 0; ResetTimer(); ennemyShield.fillAmount += ennemyShieldRecover; Spawn_Manager.Instance().UnSpawnForms(); Spawn_Manager.Instance().StartingIdx(); } } }
public void CooldownTimer() { tmpTimer -= Time.deltaTime; timerImage.fillAmount = tmpTimer / timerInSeconds; if (tmpTimer <= 0.0f) { tmpTimer = 0; ResetTimer(); ennemyShield.fillAmount += ennemyShieldRecover; audio.clip = timerSound; audio.Play(); Spawn_Manager.Instance().UnSpawnForms(); Spawn_Manager.Instance().StartingIdx(); actualMatchs = 0; isSelectionActive = false; } }