void SetSkin() { switch (PlayerPrefs.GetInt("Skin")) { case 0: evilProjectilePrefab.GetComponent <MeshRenderer>().material = materials[0]; player.GetComponent <MeshRenderer>().material = materials[7]; Debug.Log("Setting Skin to 0"); sound.NormalMusic(); break; case 1: evilProjectilePrefab.GetComponent <MeshRenderer>().material = materials[1]; player.GetComponent <MeshRenderer>().material = materials[3]; walls[0].GetComponent <MeshRenderer>().material = materials[6]; walls[1].GetComponent <MeshRenderer>().material = materials[6]; sound.NormalMusic(); break; case 2: evilProjectilePrefab.GetComponent <MeshRenderer>().material = materials[2]; player.GetComponent <MeshRenderer>().material = materials[4]; walls[0].GetComponent <MeshRenderer>().material = materials[5]; walls[1].GetComponent <MeshRenderer>().material = materials[5]; sound.InvertMusic(); break; } }