// Update is called once per frame
 void Update()
 {
     if (Input.GetKeyDown(KeyCode.Space) && isActiveBau == true)
     {
         if (Input.GetKeyDown(KeyCode.Space) && fullBau == true)
         {
             foreach (AudioSource objeto in Object.FindObjectsOfType(typeof(AudioSource)))
             {
                 if (objeto.tag != "Som")
                 {
                     objeto.Stop();
                     nullItem.Play();
                 }
             }
             return;
         }
         encontrouBau.Play();
         currentSlot = inventory.selectSlot();
         Debug.Log("Encontrou baú");
         itemAux = findItem();
         itemAux.getAudioNome().PlayDelayed(2); // informa o item achado
         currentSlot.setItemSlot(itemAux);
         Debug.Log("Você encontrou " + itemAux.getNome());
         inventory.addItemSlot(itemAux, currentSlot);
     }
 }
 public void addItemSlot(ItemBase item, SlotInventory slot)  // adiciona item no slot
 {
     for (int i = 0; i < inventoryItems.Count; i++)
     {
         if (slot.getSlotFull() == false)
         {
             slot.setItemSlot(item);
             slot.setSlotFull(true);
             slot.setNameItem(item.getNome());
         }
     }
 }