Example #1
0
    // Update is called once per frame
    void Update()
    {
        if (slimeDied)
        {
            SlimeEggTapped = false;
            SlimeHatched   = false;
        }

        if (mySlime.SlimeWins == mySlime.EVOLUTION_THRESHOLD)
        {
            mySlime.Evolve();
        }

        if (LoggedInFirstTime)
        {
            timer -= Time.deltaTime;
        }
        if (timer < 0f)
        {
            SaveSystem.SavePlayer(this, mqs); timer = 5.0f; Debug.Log("saving");
        }



        printInventory();
    }
Example #2
0
    // Update is called once per frame
    void Update()
    {
        if (slimeDied)
        {
            SlimeEggTapped = false;
            SlimeHatched   = false;
        }

        if (mySlime.SlimeWins == 15)
        {
            mySlime.Evolve();
        }

        if (LoggedInFirstTime)
        {
            timer -= Time.deltaTime;
        }
        if (timer < 0f)
        {
            SaveSystem.SavePlayer(this, this.gameObject.GetComponent <MyQuestSaver>()); timer = 5.0f; Debug.Log("saving");
        }
    }