Example #1
0
    public virtual List <Tile> GetSlimesInAttackRange(Slime slime)
    {
        List <Tile> canAttack = new List <Tile> ();
        Vector2     myPos     = slime.GetActualTile().getPosition();

        foreach (Player p in players)
        {
            if (p != slime.GetPlayer())
            {
                foreach (Slime s in p.GetSlimes())
                {
                    Vector2 slPos = s.GetActualTile().getPosition();
                    if (Matrix.GetDistance(slPos, myPos) <= slime.GetAttackRange())
                    {
                        canAttack.Add(s.actualTile);
                    }
                }
            }
        }
        return(canAttack);
    }
Example #2
0
    public void UpdateInfo(Slime slime, Tile terrain)
    {
        if (slime != null)
        {
            health.GetComponent <Text>().text   = slime.GetMass().ToString();
            range.GetComponent <Text>().text    = slime.GetAttackRange().ToString();
            movement.GetComponent <Text>().text = slime.GetMovementRange().ToString();
            attack.GetComponent <Text> ().text  = slime.getDamage.ToString() + " (" + slime.selfDamage + ")";
            defense.GetComponent <Text> ().text = Math.Round((slime.damageReduction * 100)).ToString();
        }
        else
        {
            health.GetComponent <Text>().text   = "";
            range.GetComponent <Text>().text    = "";
            movement.GetComponent <Text>().text = "";
            attack.GetComponent <Text>().text   = "";
            defense.GetComponent <Text>().text  = "";
        }

        if (terrain != null)
        {
            healthT.GetComponent <Text>().text   = terrain.GetMass();
            rangeT.GetComponent <Text>().text    = terrain.GetAttackRange().ToString();
            movementT.GetComponent <Text>().text = terrain.GetMovementRange().ToString();
            attackT.GetComponent <Text>().text   = terrain.GetDamage().ToString();
            defenseT.GetComponent <Text>().text  = terrain.GetDamageReduction().ToString();
        }
        else
        {
            healthT.GetComponent <Text>().text   = "";
            rangeT.GetComponent <Text>().text    = "";
            movementT.GetComponent <Text>().text = "";
            attackT.GetComponent <Text>().text   = "";
            defenseT.GetComponent <Text>().text  = "";
        }
    }