// Update is called once per frame void Update() { if (slimeDied) { SlimeEggTapped = false; SlimeHatched = false; } if (mySlime.SlimeWins == mySlime.EVOLUTION_THRESHOLD) { mySlime.Evolve(); } if (LoggedInFirstTime) { timer -= Time.deltaTime; } if (timer < 0f) { SaveSystem.SavePlayer(this, mqs); timer = 5.0f; Debug.Log("saving"); } printInventory(); }
// Update is called once per frame void Update() { if (slimeDied) { SlimeEggTapped = false; SlimeHatched = false; } if (mySlime.SlimeWins == 15) { mySlime.Evolve(); } if (LoggedInFirstTime) { timer -= Time.deltaTime; } if (timer < 0f) { SaveSystem.SavePlayer(this, this.gameObject.GetComponent <MyQuestSaver>()); timer = 5.0f; Debug.Log("saving"); } }