Example #1
0
    public Skill(int id)
    {
        if (CfgManager.GetInstance().Skills.ContainsKey(id) == false)
        {
            Debug.LogErrorFormat("skill cfg not found: {0}", id);
            return;
        }

        CfgSkill cfg = CfgManager.GetInstance().Skills[id];

        this.id    = cfg.id;
        name       = cfg.name;
        desc       = cfg.desc;
        animation  = cfg.animation;
        sound      = cfg.sound;
        hiteffect  = cfg.hiteffect;
        hitpoints  = cfg.hitpoints;
        targettype = cfg.targettype;
        aoe        = cfg.aoe;
        spcost     = cfg.spcost;
        colddown   = cfg.colddown;

        // skill effects
        int count = cfg.skilleffects.Length;

        if (count > 0)
        {
            skilleffects = new SkillEffect[count];
            for (int i = 0; i < count; i++)
            {
                skilleffects[i] = SkillEffect.CreateSkillEffect(cfg.skilleffects[i], this);
            }
        }
    }
Example #2
0
    private int hitcount = 0;   // 统计攻击次数

    public void SetInfo(int id, Character actor, SkillSummonInfo info)
    {
        ID    = id;
        owner = actor;

        cfg = CfgManager.GetInstance().SkillSummons[info.id];

        skill = actor.GetSkill(info.skillid);

        // skill effects
        int count = cfg.skilleffects.Length;

        if (count > 0)
        {
            skilleffects = new SkillEffect[count];
            for (int i = 0; i < count; i++)
            {
                skilleffects[i] = SkillEffect.CreateSkillEffect(cfg.skilleffects[i], skill);
            }
        }
    }