// Called when the node enters the scene tree for the first time. public override void _Ready() { signalManager = GetNode <SignalManager>("/root/SignalManager"); signalManager.Connect(nameof(SignalManager.Defeat), this, "OnDefeat"); mouseFollower = GetNode <Node2D>("MouseFollower"); paddleHolder = GetNode <Node2D>("PaddleHolder"); paddleArea = paddleHolder.GetNode <Area2D>("PaddleArea"); }