コード例 #1
0
    // Called when the node enters the scene tree for the first time.
    public override void _Ready()
    {
        signalManager = GetNode <SignalManager>("/root/SignalManager");
        signalManager.Connect(nameof(SignalManager.Defeat), this, "OnDefeat");

        mouseFollower = GetNode <Node2D>("MouseFollower");
        paddleHolder  = GetNode <Node2D>("PaddleHolder");
        paddleArea    = paddleHolder.GetNode <Area2D>("PaddleArea");
    }