public void DispatchInvalid() { SignalManager <int> signalManager = new SignalManager <int>(); signalManager.AddListener(0, () => { }); Assert.That(() => signalManager.Dispatch(0, 7), Throws.InvalidOperationException); }
public override void OnReceived(IncomingMessage msg) { switch (msg.ReadInt32()) { case MessageTypes.Spawn: SignalManager.Signal(Spawn.Read(msg)); break; case MessageTypes.SynchronizeMessage: WorldUpdate update = new WorldUpdate(); update.Read(msg); for (int i = 0; i < 2; i++) { SignalManager.Signal(update.Players[i]); } break; case MessageTypes.Move: SignalManager.Signal(Movement.Read(msg)); break; case MessageTypes.WorldState: break; } }
private async void ProcessImage(ProjectItem item, TileSetModel tileSet, string filePath) { string imagesFolder = (string)Application.Current.FindResource(_folderImagesKey); ProjectModel projectModel = ModelManager.Get <ProjectModel>(); string imageFolderFullPath = Path.Combine(projectModel.ProjectPath, imagesFolder); if (!Directory.Exists(imageFolderFullPath)) { _ = Directory.CreateDirectory(imageFolderFullPath); } PaletteQuantizer quantizer = new PaletteQuantizer { InputFileName = filePath, ColorCache = PaletteQuantizer.EColorCache.OctreeSearch, Method = PaletteQuantizer.EMethod.NESQuantizer }; // todo: If the source image is the same as the output image, Crash!! Image outputImage = await quantizer.Convert(); string outputImagePath = Path.Combine(imageFolderFullPath, item.DisplayName + ".bmp"); tileSet.ImagePath = Path.Combine(imagesFolder, item.DisplayName + ".bmp"); tileSet.ImageWidth = outputImage.Width; tileSet.ImageHeight = outputImage.Height; item.FileHandler.Save(); outputImage.Save(outputImagePath, ImageFormat.Bmp); SignalManager.Get <UpdateTileSetImageSignal>().Dispatch(); }
private ProjectItem CreateTileSetElement(string name) { ProjectModel projectModel = ModelManager.Get <ProjectModel>(); string tileSets = (string)Application.Current.FindResource(_folderTileSetsKey); string path = Path.Combine(projectModel.ProjectPath, tileSets); name = ProjectItemFileSystem.GetValidFileName( path, name, Util.GetExtensionByType(ProjectItemType.TileSet)); ProjectItem newElement = new ProjectItem() { DisplayName = name, IsFolder = false, IsRoot = false, Type = ProjectItemType.TileSet }; SignalManager.Get <RegisterHistoryActionSignal>().Dispatch(new CreateNewElementHistoryAction(newElement)); SignalManager.Get <FindAndCreateElementSignal>().Dispatch(newElement); ProjectItemFileSystem.CreateFileElement(newElement, path, name); return(newElement); }
private void Construct(SignalManager manager, SignalSettings settings, BindInfo bindInfo) { _manager = manager; SignalId = new BindingId(this.GetType(), bindInfo.Identifier); Settings = settings; }
void Start() { mainManager = GameObject.Find("MainManager").GetComponent <MainManager>(); signalManager = GameObject.Find("SignalManager").GetComponent <SignalManager>(); musicManager = GameObject.Find("MusicManager").GetComponent <MusicManager>(); prefabCreator = GameObject.Find("PrefabCreator").GetComponent <PrefabCreator>(); ball = GameObject.Find("TheBall").GetComponent <Ball>(); audioSources = GetComponents <AudioSource>(); body = gameObjectBody.GetComponent <SKL144SystemBody>(); face = gameObjectFace.GetComponent <SKL144SystemFace>(); motionTriggers[1] = motionTrigger1; motionTriggers[2] = motionTrigger2; motionTriggers[3] = motionTrigger3; durations[1] = duration1; durations[2] = duration2; durations[3] = duration3; isIdle = true; duration = duration1; }
public virtual object WaitSignal(HttpContext context) { YZRequest request = new YZRequest(context); string signalId = request.GetString("signalId"); int count; using (IYZDbProvider provider = YZDbProviderManager.DefaultProvider) { using (IDbConnection cn = provider.OpenConnection()) { count = SignalManager.GetSignalCount(provider, cn, signalId); if (count != 0) { SignalManager.DeleteSignal(provider, cn, signalId); } } } if (count != 0) { return(new { success = true }); } else { return(new { success = false }); } }
private void LoadProject(string directoryPath, string projectFullPath, string projectName) { // Clean up previous stuff ProjectFiles.Handlers.Clear(); ProjectModel projectModel = ModelManager.Get <ProjectModel>(); if (projectModel.IsOpen()) { SignalManager.Get <CloseProjectSuccessSignal>().Dispatch(); } SignalManager.Get <ShowLoadingDialogSignal>().Dispatch(); // load project configuration file projectModel.Load(directoryPath, projectFullPath); // load project folder DirectoryInfo d = new DirectoryInfo(directoryPath); DirectoryInfo[] directories = d.GetDirectories(); List <ProjectItem> projectItems = new List <ProjectItem>(); ScanDirectories(directories, ref projectItems); SignalManager.Get <OpenProjectSuccessSignal>().Dispatch(new ProjectOpenVO() { Items = projectItems, ProjectName = projectName }); UpdateConfigurations(directoryPath); }
public override void Execute(object parameter) { if (!(parameter is ElementTypeModel element)) { return; } string name = ProjectItemFileSystem.GetValidFileName( element.Path, _newFileName, Util.GetExtensionByType(element.Type)); ProjectItem newElement = new ProjectItem() { DisplayName = name, IsFolder = false, IsRoot = false, Type = element.Type }; SignalManager.Get <RegisterHistoryActionSignal>().Dispatch(new CreateNewElementHistoryAction(newElement)); SignalManager.Get <FindAndCreateElementSignal>().Dispatch(newElement); ProjectItemFileSystem.CreateFileElement(newElement, element.Path, name); }
void OnDestroy() { if (instance == this) { instance = null; } }
public override void Execute(object parameter) { if (ItemSelected == null || ItemSelected.FileHandler == null) { return; } string path = Path.Combine(ItemSelected.FileHandler.Path, ItemSelected.FileHandler.Name); string name = ProjectItemFileSystem.GetValidFolderName(path, _newFolderName); ProjectItem newFolder = new ProjectItem() { DisplayName = name, IsFolder = true, Parent = ItemSelected, IsRoot = false, Type = ItemSelected.Type }; ItemSelected.Items.Add(newFolder); SignalManager.Get <RegisterHistoryActionSignal>().Dispatch(new CreateNewElementHistoryAction(newFolder)); SignalManager.Get <CreateNewElementSignal>().Dispatch(newFolder); ProjectItemFileSystem.CreateFileElement(newFolder, path, name); }
// Use this for initialization void Start() { mainManager = GameObject.Find("MainManager").GetComponent <MainManager>(); itemManager = GameObject.Find("ItemManager").GetComponent <ItemManager>(); signalManager = GameObject.Find("SignalManager").GetComponent <SignalManager>(); prefabSounds = GameObject.Find("PrefabSounds").GetComponent <PrefabSounds>(); ball = GameObject.Find("TheBall").GetComponent <Ball>(); racket = GameObject.Find("TheRacket").GetComponent <Racket>(); if (itemCode >= 0) { itemCode = mainManager.GetCurrentStage().GenerateItemCode(itemCode); } else { itemCode *= -1; } if (itemCode == NOTHING) { Destroy(this.gameObject); } else { this.GetComponent <Rigidbody2D>().velocity = new Vector2(0.0f, -200.0f); this.GetComponent <SpriteRenderer>().sprite = spritesItem[itemCode]; } }
public override bool CanExecute(object parameter) { DragEventArgs dragEvent = parameter as DragEventArgs; ProjectItem draggingItem = dragEvent.Data.GetData(typeof(ProjectItem)) as ProjectItem; TreeViewItem treeViewItem = Util.FindAncestor <TreeViewItem>((DependencyObject)dragEvent.OriginalSource); if (treeViewItem == null) { return(false); } if (treeViewItem.DataContext is ProjectItem item && item.Type != draggingItem.Type) { dragEvent.Handled = true; SignalManager.Get <DetachAdornersSignal>().Dispatch(); dragEvent.Effects = DragDropEffects.None; return(false); } return(true); }
public TileSet() { InitializeComponent(); SignalManager.Get <MouseWheelSignal>().Listener += OnMouseWheel; SignalManager.Get <ColorPaletteSelectSignal>().Listener += OnColorPaletteSelect; }
public MainWindow() { InitializeComponent(); // Hack to correct the Menu display orientation _menuDropAlignmentField = typeof(SystemParameters).GetField("_menuDropAlignment", BindingFlags.NonPublic | BindingFlags.Static); System.Diagnostics.Debug.Assert(_menuDropAlignmentField != null); EnsureStandardPopupAlignment(); SystemParameters.StaticPropertyChanged += SystemParameters_StaticPropertyChanged; SignalManager.Get <SetUpWindowPropertiesSignal>().Listener += OnSetUpWindowProperties; SignalManager.Get <CreateNewElementSignal>().Listener += OnCreateNewElement; SignalManager.Get <UpdateFolderSignal>().Listener += OnUpdateFolder; SignalManager.Get <LoadProjectItemSignal>().Listener += OnLoadProjectItem; SignalManager.Get <DeleteElementSignal>().Listener += OnDeleteElement; SignalManager.Get <ShowGridSignal>().Listener += OnShowGrid; SignalManager.Get <HideGridSignal>().Listener += OnHideGrid; SignalManager.Get <ShowGroupMarksSignal>().Listener += OnShowGroupMarks; SignalManager.Get <HideGroupMarksSignal>().Listener += OnHideGroupMarks; SignalManager.Get <MapPaintToolSignal>().Listener += OnMapPaintTool; SignalManager.Get <MapSelectToolSignal>().Listener += OnMapSelectTool; SignalManager.Get <MapEraseToolSignal>().Listener += OnMapEraseTool; SignalManager.Get <CloseProjectSuccessSignal>().Listener += OnCloseProjectSuccess; SignalManager.Get <ShowLoadingDialogSignal>().Listener += OnShowLoadingDialog; SignalManager.Get <HideLoadingDialogSignal>().Listener += OnHideLoadingDialog; // Initialize visibility statte of the toolbars tbrTileSet.Visibility = Visibility.Collapsed; tbrMap.Visibility = Visibility.Collapsed; tbrBanks.Visibility = Visibility.Collapsed; }
private void ImgSmall_MouseMove(object sender, MouseEventArgs e) { if (!_mouseDown) { return; } if (sender is Image image) { if (!image.IsMouseCaptured) { return; } Point point = e.GetPosition(image); int x = (int)Math.Floor(point.X / 8); int y = (int)Math.Floor(point.Y / 8); if (x < 0 || y < 0 || x >= 8 || y >= 8) { return; } WriteableBitmap writeableBmp = BitmapFactory.ConvertToPbgra32Format(image.Source as BitmapSource); SignalManager.Get <SelectedPixelSignal>().Dispatch(writeableBmp.Clone(), new Point(x, y)); } }
public void AfterLoad(int checkpointNumber, int subobjectives) { MenuCameraEffects menuCameraEffects = MenuCameraEffects.instance; if ((bool)menuCameraEffects && currentLevelNumber >= 0 && currentLevelNumber < levels.Length) { string text = levels[currentLevelNumber]; if (text != null && text == "Halloween") { menuCameraEffects.ForceDisableOcclusion(forceDisableOcclusion: true); } else { menuCameraEffects.ForceDisableOcclusion(forceDisableOcclusion: false); } } state = GameState.PlayingLevel; defaultLight.gameObject.SetActive(value: false); currentCheckpointNumber = Mathf.Min(checkpointNumber, currentLevel.checkpoints.Length - 1); currentCheckpointSubObjectives = subobjectives; currentLevel.BeginLevel(); if (currentLevel.prerespawn != null) { currentLevel.prerespawn(currentCheckpointNumber, startingLevel: true); } RespawnAllPlayers(); currentLevel.Reset(currentCheckpointNumber, currentCheckpointSubObjectives); CheckpointLoaded(checkpointNumber); SignalManager.EndReset(); currentLevel.PostEndReset(currentCheckpointNumber); }
public void RestartLevel(bool reset = true) { if (currentLevel.respawnLocked) { return; } SignalManager.BeginReset(); currentCheckpointNumber = 0; currentCheckpointSubObjectives = 0; if (currentLevel.prerespawn != null) { currentLevel.prerespawn(-1, startingLevel: false); } RespawnAllPlayers(); if (reset) { currentLevel.Reset(currentCheckpointNumber, currentCheckpointSubObjectives); if (NetGame.isServer) { NetSceneManager.ResetLevel(currentCheckpointNumber, currentCheckpointSubObjectives); } } currentLevel.BeginLevel(); SignalManager.EndReset(); if (reset) { currentLevel.PostEndReset(currentCheckpointNumber); } }
public override void Execute(object parameter) { if (_building) { return; } _building = true; if (!CheckValidOutputFolder()) { SignalManager.Get <WriteBuildOutputSignal>().Dispatch("Invalid output folder", OutputMessageType.Error); _building = false; return; } SignalManager.Get <WriteBuildOutputSignal>().Dispatch("Build started", OutputMessageType.Information); BuildPalettes(); BuildBanks(); BuildMetaSprites(); BuildBackgrounds(); BuildTilesDefinitions(); SignalManager.Get <WriteBuildOutputSignal>().Dispatch("Build completed", OutputMessageType.Information); _building = false; }
private IEnumerator ReloadBundleCoroutine() { SignalManager.BeginReset(); if (workshopLevel != null) { MenuCameraEffects.instance.RemoveOverride(); workshopLevel.Reload(); } Time.timeScale = 0f; SceneManager.LoadScene("Empty"); yield return(null); yield return(null); yield return(null); bundle = FileTools.LoadBundle(workshopLevel.dataPath); string[] scenePath = bundle.GetAllScenePaths(); SceneManager.LoadScene(Path.GetFileNameWithoutExtension(scenePath[0])); yield return(null); SubtitleManager.instance.SetProgress(ScriptLocalization.TUTORIAL.LOADING, 1f, 1f); yield return(null); FixupLoadedBundle(SceneManager.GetActiveScene()); bundle.Unload(unloadAllLoadedObjects: false); currentLevel.BeginLevel(); ResetAllPLayers(); Time.timeScale = 1f; SignalManager.EndReset(); FixAssetBundleImport(); }
public override void Execute(object parameter) { object[] values = (object[])parameter; string tabID = (string)values[1]; SignalManager.Get <PauseCharacterAnimationSignal>().Dispatch(tabID); }
public override void Execute(object parameter) { string path = parameter as string; // if there is something to load if (!string.IsNullOrWhiteSpace(path)) { // Check if the project file exists in the folder before open the project string projectFileName = (string)Application.Current.FindResource(_projectFileNameKey); string fullPath = Path.Combine(path, projectFileName); if (File.Exists(fullPath)) { // Extract the name of the folder as our project name int startIndex = path.LastIndexOf("\\"); string projectName = path.Substring(startIndex + 1, path.Length - startIndex - 1); LoadProject(path, fullPath, projectName); } } else { // We want to capture the browse folder signal to open the project SignalManager.Get <BrowseFolderSuccessSignal>().Listener += BrowseFolderSuccess; using (BrowseFolderCommand browseFolder = new BrowseFolderCommand()) { browseFolder.Execute(null); } SignalManager.Get <BrowseFolderSuccessSignal>().Listener += BrowseFolderSuccess; } }
/// <summary> /// Look for enemies and send signal. /// </summary> void Update() { // Check if not paused. if (Time.timeScale > 0) { bool activated = true; Collider[] res = Physics.OverlapBox(transform.position, transform.localScale / 2, Quaternion.identity, layerMask); // Check for entitites with tags Enemy and Spawner for (int i = 0; i < res.Length; i++) { if (res[i].CompareTag("Enemy")) { activated = false; break; } if (res[i].CompareTag("Spawner")) { // Check if the spawner is still spawnining enemies if (!res[i].GetComponent <SpawnerController>().Completed) { activated = false; break; } } } SignalManager.GetInstance().WriteSignal(outSignalId, activated ? 1 : 0); } }
public void OnDeactivate() { txtPropertyName.Focus(); #region Signals SignalManager.Get <AddPropertySignal>().Listener -= OnAddProperty; #endregion }
public void OnDeactivate() { SignalManager.Get <NewAnimationFrameSignal>().Listener -= OnNewAnimationFrame; SignalManager.Get <DeleteAnimationFrameSignal>().Listener -= OnDeleteAnimationFrame; FrameViewList.Clear(); spFrames.Children.RemoveRange(0, spFrames.Children.Count - 1); }
public BuildProjectDialog() { InitializeComponent(); #region Signals SignalManager.Get <WriteBuildOutputSignal>().Listener += OnWriteBuildOutput; #endregion }
public Banks() { InitializeComponent(); SignalManager.Get <MouseWheelSignal>().Listener += OnMouseWheel; SignalManager.Get <AddNewTileSetLinkSignal>().Listener += OnAddNewTileSetLink; SignalManager.Get <CleanupTileSetLinksSignal>().Listener += OnCleanupTileSetLinks; }
internal static void Init() { Configs.Read(); Devices.Initial(); Signal = new SignalManager( Configs.Signal.Groups.ToList(), Configs.Signal.Channels.ToList()); }
public override void Execute(object parameter) { object[] values = (object[])parameter; CharacterModel model = (CharacterModel)values[0]; string tabID = (string)values[1]; SignalManager.Get <StopCharacterAnimationSignal>().Dispatch(tabID); }
public override void Execute(object parameter) { DragEventArgs dragEvent = parameter as DragEventArgs; SignalManager.Get <DetachAdornersSignal>().Dispatch(); dragEvent.Handled = true; }