Example #1
0
 public void TryPlaceTool(Vector2 pos)
 {
     if (grid.VectorIsInGrid(pos))
     {
         if (selectedTool is ShipComponent_Room)
         {
             if (!LayerPosHasElement(ship.rooms, pos))
             {
                 ship.SetRoom(pos, (ShipComponent_Room)selectedTool);
                 Vector2    worldPos = grid.GetWorldPositionFromGrid(pos);
                 GameObject gObject  = Instantiate(selectedTool.inner, worldPos, transform.rotation);
                 representation.rooms[(int)pos.x, (int)pos.y] = gObject;
                 gObject.transform.position = worldPos;
                 SetRoomWalls(pos);
                 SetAdjacentRoomWalls(pos);
             }
         }
         else if (selectedTool is ShipComponent_Mechanism)
         {
         }
         else if (selectedTool is ShipComponent_Misc)
         {
             if (!LayerPosHasElement(ship.mechanisms, pos) && !)
             {
             }
         }
     }
 }