public void moveShip(float elapsedTime) { //Declaramos un vector de movimiento, inicializado en 0. Vector3 movement = new Vector3(0, 0, 0); //El movimiento sobre el ocenao es en los ejes XZ. //Movernos de izquierda a derecha, sobre el eje X. if (input.keyDown(Key.Left)) { movement.Z = 1; movement *= MOVEMENT_SPEED * elapsedTime; ship.Move(movement); ship.RotateY(-0.0001f); ship.Render(); return; } else if (input.keyDown(Key.Right)) { movement.Z = 1; movement *= MOVEMENT_SPEED * elapsedTime; ship.Move(movement); ship.RotateY(0.0001f); ship.Render(); return; } //Movernos para adelante y atrĂ¡s, sobre el eje Z. if (input.keyDown(Key.Up)) { movement.Z = 1; } else if (input.keyDown(Key.Down)) { movement.Z = -1; } else if (input.keyDown(Key.Down) && input.keyDown(Key.Right)) { movement.Z = -1; } //Multiplicar movimiento por velocidad y elapsedTime movement *= MOVEMENT_SPEED * elapsedTime; //Aplicar movimiento ship.Move(movement); //ship.rotateY(0.0001f); }