Example #1
0
        public void moveShip(float elapsedTime)
        {
            //Declaramos un vector de movimiento, inicializado en 0.
            Vector3 movement = new Vector3(0, 0, 0);

            //El movimiento sobre el ocenao es en los ejes XZ.
            //Movernos de izquierda a derecha, sobre el eje X.
            if (input.keyDown(Key.Left))
            {
                movement.Z = 1;
                movement  *= MOVEMENT_SPEED * elapsedTime;
                ship.Move(movement);
                ship.RotateY(-0.0001f);
                ship.Render();
                return;
            }
            else if (input.keyDown(Key.Right))
            {
                movement.Z = 1;
                movement  *= MOVEMENT_SPEED * elapsedTime;
                ship.Move(movement);
                ship.RotateY(0.0001f);
                ship.Render();
                return;
            }
            //Movernos para adelante y atrĂ¡s, sobre el eje Z.
            if (input.keyDown(Key.Up))
            {
                movement.Z = 1;
            }
            else if (input.keyDown(Key.Down))
            {
                movement.Z = -1;
            }
            else if (input.keyDown(Key.Down) && input.keyDown(Key.Right))
            {
                movement.Z = -1;
            }


            //Multiplicar movimiento por velocidad y elapsedTime
            movement *= MOVEMENT_SPEED * elapsedTime;

            //Aplicar movimiento
            ship.Move(movement);

            //ship.rotateY(0.0001f);
        }
Example #2
0
    private void ForceShipTurnLeft()
    {
        if (!this.globals.missionComplete)
        {
            switch (ship.GetCurrentLaneIndex())
            {
            case 1: /*show bad command signal*/ break;

            case 2:
            case 3:
            {
                int        targetIndex = ship.GetCurrentLaneIndex() - 1;
                Position2D temp        = GetNode("PlayerShipPoints/" + targetIndex.ToString()) as Position2D;
                ship.Move(temp.Position, targetIndex);
                break;
            }
            }
        }
    }