void Start()
 {
     sceneManager      = FindObjectOfType <GameSceneManager>();
     audioManager      = FindObjectOfType <AudioManager>();
     musicVolume.value = MixerValueToSlider(SettingsPlayerPrefs.LoadMusicVolume());
     sfxVolume.value   = MixerValueToSlider(SettingsPlayerPrefs.LoadSoundVolume());
 }
Example #2
0
 void Start()
 {
     SetMusicVolume(SettingsPlayerPrefs.LoadMusicVolume());
     SetSFXVolume(SettingsPlayerPrefs.LoadSoundVolume());
 }