public void SetSFXVolume(float volume) { float mixerVolume = SliderToMixerValue(volume); audioManager.SetSFXVolume(mixerVolume); SettingsPlayerPrefs.SetSoundVolume(mixerVolume); }
void Start() { sceneManager = FindObjectOfType <GameSceneManager>(); audioManager = FindObjectOfType <AudioManager>(); musicVolume.value = MixerValueToSlider(SettingsPlayerPrefs.LoadMusicVolume()); sfxVolume.value = MixerValueToSlider(SettingsPlayerPrefs.LoadSoundVolume()); }
void Start() { SetMusicVolume(SettingsPlayerPrefs.LoadMusicVolume()); SetSFXVolume(SettingsPlayerPrefs.LoadSoundVolume()); }
public void SaveAndBackToMenu() { SettingsPlayerPrefs.Save(); sceneManager.MainMenu(); }