public void SetSFXVolume(float volume)
    {
        float mixerVolume = SliderToMixerValue(volume);

        audioManager.SetSFXVolume(mixerVolume);
        SettingsPlayerPrefs.SetSoundVolume(mixerVolume);
    }
 void Start()
 {
     sceneManager      = FindObjectOfType <GameSceneManager>();
     audioManager      = FindObjectOfType <AudioManager>();
     musicVolume.value = MixerValueToSlider(SettingsPlayerPrefs.LoadMusicVolume());
     sfxVolume.value   = MixerValueToSlider(SettingsPlayerPrefs.LoadSoundVolume());
 }
Example #3
0
 void Start()
 {
     SetMusicVolume(SettingsPlayerPrefs.LoadMusicVolume());
     SetSFXVolume(SettingsPlayerPrefs.LoadSoundVolume());
 }
 public void SaveAndBackToMenu()
 {
     SettingsPlayerPrefs.Save();
     sceneManager.MainMenu();
 }