void Start() { sceneManager = FindObjectOfType <GameSceneManager>(); audioManager = FindObjectOfType <AudioManager>(); musicVolume.value = MixerValueToSlider(SettingsPlayerPrefs.LoadMusicVolume()); sfxVolume.value = MixerValueToSlider(SettingsPlayerPrefs.LoadSoundVolume()); }
void Start() { SetMusicVolume(SettingsPlayerPrefs.LoadMusicVolume()); SetSFXVolume(SettingsPlayerPrefs.LoadSoundVolume()); }