private void Awake() { updateText = gameObject.GetComponentInChildren <Text>(); button = gameObject.GetComponent <Button>(); button.onClick.AddListener( () => { SettingsMenu.DisplayCategory(gameObject.name); }); }
private void Awake() { updateText = gameObject.GetComponentInChildren <Text>(); button = gameObject.GetComponent <Button>(); button.onClick.AddListener( () => { SettingsMenu.DisplayCategory(gameObject.name); }); }