Example #1
0
 public override void OnStopServer()
 {
     //Removing Units
     ServerOnUnitDeSpawned?.Invoke(this);
     //UnSubscribe This Event When Unit Destroyed
     health.ServerOnDie -= ServerHandleDie;
 }
Example #2
0
 public override void OnStopServer()
 {
     ServerOnUnitDeSpawned?.Invoke(this);
 }
Example #3
0
 public override void OnStopServer()
 {
     // trigger event which will invoke the callbacks in the RtsPlayer script
     ServerOnUnitDeSpawned?.Invoke(this);
     health.ServerOnDie -= ServerHandleOnDie;
 }