public override void OnStopServer() { //Removing Units ServerOnUnitDeSpawned?.Invoke(this); //UnSubscribe This Event When Unit Destroyed health.ServerOnDie -= ServerHandleDie; }
public override void OnStopServer() { ServerOnUnitDeSpawned?.Invoke(this); }
public override void OnStopServer() { // trigger event which will invoke the callbacks in the RtsPlayer script ServerOnUnitDeSpawned?.Invoke(this); health.ServerOnDie -= ServerHandleOnDie; }