// Update is called once per frame void Update() { //Read Input from keyboard if (Input.GetKeyDown(interaction.keyCode)) { interaction.value = !interaction.value; } if (SerialHandler.serial_is_open && SerialHandler.getSensorDown((int)interaction.sensorTrigger1)) { interaction.value = !interaction.value; } if (interaction.value) { animator.SetInteger("AnimState", 1); interaction.counter += Time.deltaTime; if (interaction.counter > interaction.timeOut) { interaction.value = !interaction.value; interaction.counter = 0; } } else { animator.SetInteger("AnimState", 0); } }
void ReadInput() { //interaction.value = (Input.GetKeyDown(interaction.keyCode)); //|| (SerialHandler.serial_is_open && SerialHandler.getSensorDown((int)interaction.sensorTrigger1)); if ((Input.GetKeyDown(interaction.keyCode)) || SerialHandler.getSensorDown((int)interaction.sensorTrigger1)) { interaction.value = true; } }
// Update is called once per frame void Update() { if (Input.GetKeyDown(interaction.keyCode)) { interaction.value = !interaction.value; } if (Input.GetKeyDown(interaction.keyCode2)) { interaction.value2 = !interaction.value2; } if (SerialHandler.serial_is_open && SerialHandler.getSensorDown((int)interaction.sensorTrigger1)) { interaction.value = !interaction.value; } if (SerialHandler.serial_is_open && SerialHandler.getSensorDown((int)interaction.sensorTrigger2)) { interaction.value2 = !interaction.value2; } if (state == 0) { if (interaction.value) { animator.SetTrigger("state1"); state = 1; interaction.value2 = false; interaction.value = false; } } else if (state == 1) { if (interaction.value2) { animator.SetTrigger("state2"); state = 2; interaction.value2 = false; interaction.value = false; interaction.counter = 0; } TimerCount(); } else if (state == 2) { TimerCount(); } }
void ReadInput() { if (Input.GetKey(interaction.keyCode) || SerialHandler.getSensorDown((int)interaction.sensorTrigger1)) { interaction.value = !interaction.value; //Debug.Log("masuk 1"); } if (Input.GetKey(interaction.keyCode2) || SerialHandler.getSensorDown((int)interaction.sensorTrigger2)) { interaction.value2 = !interaction.value2; //Debug.Log("masuk 2"); } }
// Update is called once per frame void Update() { /*if (SerialHandler.serial_is_open && SerialHandler.getSensorDown((int)interaction.sensorTrigger1)) * { * source.PlayOneShot(audio1,volume1); * float fadeTime = fading.BeginFade(1); * //yield return new WaitForSeconds(fadeTime); * SceneManager.LoadScene(scene); * //source.PlayOneShot(audio2, volume2); * }*/ if (Input.GetKeyDown(key) || SerialHandler.getSensorDown((int)interaction.sensorTrigger1)) { source.PlayOneShot(audio1, volume1); float fadeTime = fading.BeginFade(1); //yield return new WaitForSeconds(fadeTime); SceneManager.LoadScene(scene); source.PlayOneShot(audio2, volume2); } }
void ReadInput() { if (Input.GetKey(interaction.keyCode) || SerialHandler.getSensorDown((int)interaction.sensorTrigger1)) { interaction.value = !interaction.value; } if (Input.GetKey(interaction.keyCode2) || SerialHandler.getSensorDown((int)interaction.sensorTrigger2)) { interaction.value2 = !interaction.value2; } /* * if (SerialHandler.serial_is_open && SerialHandler.getSensorDown((int)interaction.sensorTrigger1)) * { * interaction.value = !interaction.value; * } * if (SerialHandler.serial_is_open && SerialHandler.getSensorDown((int)interaction.sensorTrigger2)) * { * interaction.value2 = !interaction.value2; * }*/ }
void ReadInput() { if (Input.GetKey(interaction.keyCode) || SerialHandler.getSensorDown((int)interaction.sensorTrigger1)) { if (animator.GetCurrentAnimatorStateInfo(0).IsName("STORE_idle")) { store.PlayHide(); tangan.SetActive(false); PlaySound(); timer = true; } else if (animator.GetCurrentAnimatorStateInfo(0).IsName("STORE_showing")) { store.PlayIdle(); //tangan.SetActive(false); soundState = false; } } /* * if (SerialHandler.serial_is_open && ) * { * if (animator.GetCurrentAnimatorStateInfo(0).IsName("STORE_idle")) * { * store.PlayHide(); * tangan.SetActive(false); * PlaySound(); * timer = true; * } * else if (animator.GetCurrentAnimatorStateInfo(0).IsName("STORE_showing")) * { * store.PlayIdle(); * //tangan.SetActive(false); * soundState = false; * } * }*/ }
void Update() { if (SerialHandler.getSensorDown((int)TouchSensor.PrologSub) || Input.GetKey(KeyCode.Q)) { OnSensorTap(0); if (audiostate1 == false) { source.PlayOneShot(audio1); audiostate1 = true; } } else { audiostate1 = false; } if (SerialHandler.getSensorDown((int)TouchSensor.RumahKanan) || Input.GetKey(KeyCode.W)) { OnSensorTap(1); if (audiostate2 == false) { source.PlayOneShot(audio1); audiostate2 = true; } } else { audiostate2 = false; } if (SerialHandler.getSensorDown((int)TouchSensor.Factory) || Input.GetKey(KeyCode.E)) { OnSensorTap(2); if (audiostate3 == false) { source.PlayOneShot(audio1); audiostate3 = true; } } else { audiostate3 = false; } if (SerialHandler.getSensorDown((int)TouchSensor.Prolog) || Input.GetKey(KeyCode.R)) { OnSensorTap(3); if (audiostate4 == false) { source.PlayOneShot(audio1); audiostate4 = true; } } else { audiostate4 = false; } if (SerialHandler.getSensorDown((int)TouchSensor.FarmBawah) || Input.GetKey(KeyCode.T)) { OnSensorTap(4); if (audiostate5 == false) { source.PlayOneShot(audio1); audiostate5 = true; } } else { audiostate5 = false; } if (SerialHandler.getSensorDown((int)TouchSensor.Player1Kanan) || Input.GetKey(KeyCode.Y)) { OnSensorTap(5); if (audiostate6 == false) { source.PlayOneShot(audio1); audiostate6 = true; } } else { audiostate6 = false; } if (SerialHandler.getSensorDown((int)TouchSensor.Store) || Input.GetKey(KeyCode.U)) { OnSensorTap(6); if (audiostate7 == false) { source.PlayOneShot(audio1); audiostate7 = true; } } else { audiostate7 = false; } if (isStart && !isGameOver) { timer -= Time.deltaTime; if (timer < 0) { timer = 0; Gameover(false); } int timeInINteger = (int)timer; timerText.text = timeInINteger.ToString(); //print("s"); } }
void ReadInput() { if (Input.GetKey(interaction.keyCode) || SerialHandler.getSensorDown((int)interaction.sensorTrigger1)) { if (animator.GetCurrentAnimatorStateInfo(0).IsName("PABRIK_idle")) { pabrik.DoHide = true; PlaySound(); tap.SetActive(false); timer = true; } else if (animator.GetCurrentAnimatorStateInfo(0).IsName("PABRIK_showing")) { pabrik.DoIdle = true; temp = 0; soundState = false; stateTemp = false; stateBell = false; } else if (animator.GetCurrentAnimatorStateInfo(0).IsName("PABRIK_state2_part3_show")) { if (temp < 1) { temp += Time.deltaTime / 4f; pabrik.SetHotThermometerValue(temp); stopwatchCount = (int)(temp * 4); button.GetComponent <Animator> ().SetInteger("AnimState", 1); pabrik.StopwatchController.SetValue((4 - stopwatchCount), 4, (1 - temp)); if (stateTemp == false) { audio3.Play(); stateTemp = true; } } } } else { audio3.Stop(); button.GetComponent <Animator> ().SetInteger("AnimState", 0); stateTemp = false; } /* * else if (SerialHandler.serial_is_open && SerialHandler.getSensorDown((int)interaction.sensorTrigger1)) * { * if (animator.GetCurrentAnimatorStateInfo(0).IsName("PABRIK_idle")) * { * pabrik.DoHide = true; * tap.SetActive(false); * PlaySound(); * timer = true; * } * else if (animator.GetCurrentAnimatorStateInfo(0).IsName("PABRIK_showing")) * { * pabrik.DoIdle = true; * temp = 0; * * soundState = false; * * } * else if (animator.GetCurrentAnimatorStateInfo(0).IsName("PABRIK_state2_part3_show")) * { * if (temp < 1) * { * temp += Time.deltaTime / 4f; * pabrik.SetHotThermometerValue(temp); * } * } * * } */ /* * else if (Input.GetKey(interaction.keyCode) == false && (SerialHandler.serial_is_open && SerialHandler.getSensorDown((int)interaction.sensorTrigger1) == false)) * { * * if (temp < 1) * { * if (temp >= 0) * { * temp -= Time.deltaTime/4f; * } * pabrik.SetHotThermometerValue(temp); * } * * * }*/ }
private void Update() { if (responseTimer1 > responseTime1) { if (SerialHandler.getSensorDown((int)TouchSensor.Player1Kiri) || Input.GetKey(KeyCode.A)) { responseTimer1 = 0f; ControllerPressed(0); mimiControllers[0].color = colorBtnPressed; if (audio1Kiri == false) { source.PlayOneShot(clipPlayer1); audio1Kiri = true; } } else { mimiControllers[0].color = colorBtnNormal; audio1Kiri = false; } if (SerialHandler.getSensorDown((int)TouchSensor.Player1Kanan) || Input.GetKey(KeyCode.D)) { responseTimer1 = 0f; ControllerPressed(1); mimiControllers[1].color = colorBtnPressed; if (audio1Kanan == false) { source.PlayOneShot(clipPlayer1); audio1Kanan = true; } } else { mimiControllers[1].color = colorBtnNormal; audio1Kanan = false; } } else { responseTimer1 += Time.deltaTime; } if (responseTimer2 > responseTime2) { if (SerialHandler.getSensorDown((int)TouchSensor.Player2Kiri) || Input.GetKey(KeyCode.LeftArrow)) { responseTimer2 = 0f; ControllerPressed(2); leonControllers[0].color = colorBtnPressed; if (audio2Kiri == false) { source.PlayOneShot(clipPlayer1); audio2Kiri = true; } } else { leonControllers[0].color = colorBtnNormal; audio2Kiri = false; } if (SerialHandler.getSensorDown((int)TouchSensor.Player2Kanan) || Input.GetKey(KeyCode.RightArrow)) { responseTimer2 = 0f; ControllerPressed(3); leonControllers[1].color = colorBtnPressed; if (audio2Kanan == false) { source.PlayOneShot(clipPlayer1); audio2Kanan = true; } } else { leonControllers[1].color = colorBtnNormal; audio2Kanan = false; } } else { responseTimer2 += Time.deltaTime; } }