// Update is called once per frame
    void Update()
    {
        /*if (startCount == 0)
         * {
         *  setScreen(SceneManager.GetActiveScene().name);
         *  startCount++;
         * }
         */
        if (Input.GetKeyDown(KeyCode.Return))
        {
            loadScene();
        }

        if (Input.GetMouseButtonDown(1))
        {
            Debug.Log("serial close");
            SerialHandler_.Close();
        }

        if (Input.GetKeyDown(KeyCode.Escape))
        {
            Quit();
        }
    }
 void OnDestroy()
 {
     _serial.Write("@stop#");
     _serial.Close();
 }
 void OnDisable()
 {
     serial.Close();
     serial.OnDataReceived -= SerialCallBack;
 }
Example #4
0
 public void Close()
 {
     serialHandler.Close();
 }
Example #5
0
 void OnDestroy()
 {
     _input = Vector3.zero;
     SendValue();
     _serial.Close();
 }