Example #1
0
 private void ExecMultipleShot(Character player, List <Character> target_list, CriticalType critical)
 {
     Debug.Log(MethodBase.GetCurrentMethod());
     for (int ii = 0; ii < target_list.Count; ii++)
     {
         ExecNormalAttack(player, target_list[ii], SecondaryLogic.MultipleShot(player), critical);
     }
 }
Example #2
0
    private double DamageFromCommand(Character player, string command_name)
    {
        double result = 0;

        if (command_name == Fix.NORMAL_ATTACK)
        {
            result = PrimaryLogic.PhysicalAttack(player, PrimaryLogic.ValueType.Random) * SecondaryLogic.NormalAttack(player);
        }
        else if (command_name == Fix.MAGIC_ATTACK)
        {
            result = PrimaryLogic.MagicAttack(player, PrimaryLogic.ValueType.Random) * SecondaryLogic.MagicAttack(player);
        }
        else if (command_name == Fix.FIRE_BALL)
        {
            result = PrimaryLogic.MagicAttack(player, PrimaryLogic.ValueType.Random) * SecondaryLogic.FireBall(player);
        }
        else if (command_name == Fix.ICE_NEEDLE)
        {
            result = PrimaryLogic.MagicAttack(player, PrimaryLogic.ValueType.Random) * SecondaryLogic.IceNeedle(player);
        }
        else if (command_name == Fix.SHADOW_BLAST)
        {
            result = PrimaryLogic.MagicAttack(player, PrimaryLogic.ValueType.Random) * SecondaryLogic.ShadowBlast(player);
        }
        else if (command_name == Fix.STRAIGHT_SMASH)
        {
            result = PrimaryLogic.PhysicalAttack(player, PrimaryLogic.ValueType.Random) * SecondaryLogic.StraightSmash(player);
        }
        else if (command_name == Fix.SHIELD_BASH)
        {
            result = PrimaryLogic.PhysicalAttack(player, PrimaryLogic.ValueType.Random) * SecondaryLogic.ShieldBash(player);
        }
        else if (command_name == Fix.HUNTER_SHOT)
        {
            result = PrimaryLogic.PhysicalAttack(player, PrimaryLogic.ValueType.Random) * SecondaryLogic.HunterShot(player);
        }
        else if (command_name == Fix.VENOM_SLASH)
        {
            result = PrimaryLogic.PhysicalAttack(player, PrimaryLogic.ValueType.Random) * SecondaryLogic.VenomSlash(player);
        }
        else if (command_name == Fix.MULTIPLE_SHOT)
        {
            result = PrimaryLogic.PhysicalAttack(player, PrimaryLogic.ValueType.Random) * SecondaryLogic.MultipleShot(player);
        }
        else if (command_name == Fix.CIRCLE_SLASH)
        {
            result = PrimaryLogic.PhysicalAttack(player, PrimaryLogic.ValueType.Random) * SecondaryLogic.CircleSlash(player);
        }
        else if (command_name == Fix.DOUBLE_SLASH)
        {
            result = PrimaryLogic.PhysicalAttack(player, PrimaryLogic.ValueType.Random) * SecondaryLogic.NormalAttack(player);
        }

        return(result);
    }