private void ExecFlameBlade(Character player, Character target) { Debug.Log(MethodBase.GetCurrentMethod()); target.objBuffPanel.AddBuff(prefab_Buff, Fix.FLAME_BLADE, SecondaryLogic.FlameBlade_Turn(player), SecondaryLogic.FlameBlade(player), 0); StartAnimation(target.objBuffPanel.gameObject, Fix.FLAME_BLADE, Fix.COLOR_NORMAL); }