private void ExecHunterShot(Character player, Character target, CriticalType critical) { Debug.Log(MethodBase.GetCurrentMethod()); bool success = ExecNormalAttack(player, target, SecondaryLogic.HunterShot(player), critical); if (success) { target.objBuffPanel.AddBuff(prefab_Buff, Fix.HUNTER_SHOT, SecondaryLogic.HunterShot_Turn(player), SecondaryLogic.HunterShot_Value(player), 0); StartAnimation(target.objGroup.gameObject, Fix.HUNTER_SHOT, Fix.COLOR_NORMAL); } }
private double DamageFromCommand(Character player, string command_name) { double result = 0; if (command_name == Fix.NORMAL_ATTACK) { result = PrimaryLogic.PhysicalAttack(player, PrimaryLogic.ValueType.Random) * SecondaryLogic.NormalAttack(player); } else if (command_name == Fix.MAGIC_ATTACK) { result = PrimaryLogic.MagicAttack(player, PrimaryLogic.ValueType.Random) * SecondaryLogic.MagicAttack(player); } else if (command_name == Fix.FIRE_BALL) { result = PrimaryLogic.MagicAttack(player, PrimaryLogic.ValueType.Random) * SecondaryLogic.FireBall(player); } else if (command_name == Fix.ICE_NEEDLE) { result = PrimaryLogic.MagicAttack(player, PrimaryLogic.ValueType.Random) * SecondaryLogic.IceNeedle(player); } else if (command_name == Fix.SHADOW_BLAST) { result = PrimaryLogic.MagicAttack(player, PrimaryLogic.ValueType.Random) * SecondaryLogic.ShadowBlast(player); } else if (command_name == Fix.STRAIGHT_SMASH) { result = PrimaryLogic.PhysicalAttack(player, PrimaryLogic.ValueType.Random) * SecondaryLogic.StraightSmash(player); } else if (command_name == Fix.SHIELD_BASH) { result = PrimaryLogic.PhysicalAttack(player, PrimaryLogic.ValueType.Random) * SecondaryLogic.ShieldBash(player); } else if (command_name == Fix.HUNTER_SHOT) { result = PrimaryLogic.PhysicalAttack(player, PrimaryLogic.ValueType.Random) * SecondaryLogic.HunterShot(player); } else if (command_name == Fix.VENOM_SLASH) { result = PrimaryLogic.PhysicalAttack(player, PrimaryLogic.ValueType.Random) * SecondaryLogic.VenomSlash(player); } else if (command_name == Fix.MULTIPLE_SHOT) { result = PrimaryLogic.PhysicalAttack(player, PrimaryLogic.ValueType.Random) * SecondaryLogic.MultipleShot(player); } else if (command_name == Fix.CIRCLE_SLASH) { result = PrimaryLogic.PhysicalAttack(player, PrimaryLogic.ValueType.Random) * SecondaryLogic.CircleSlash(player); } else if (command_name == Fix.DOUBLE_SLASH) { result = PrimaryLogic.PhysicalAttack(player, PrimaryLogic.ValueType.Random) * SecondaryLogic.NormalAttack(player); } return(result); }