private void OnEnable() { Vector2 dir = Random.insideUnitCircle.normalized; body.velocity = dir * initialVelocity; Scorekeeper.EnemySpawned(); }
public void Spawn() { if (delayTime > 0f) { Scorekeeper.EnemySpawned(); Timer.CreateTimer(delayTime, DelayedSpawn); } else { DoSpawn(); } }
private void OnEnable() { Scorekeeper.EnemySpawned(); body.velocity = velocity * trans.up; }