示例#1
0
    private void OnEnable()
    {
        Vector2 dir = Random.insideUnitCircle.normalized;

        body.velocity = dir * initialVelocity;
        Scorekeeper.EnemySpawned();
    }
示例#2
0
 public void Spawn()
 {
     if (delayTime > 0f)
     {
         Scorekeeper.EnemySpawned();
         Timer.CreateTimer(delayTime, DelayedSpawn);
     }
     else
     {
         DoSpawn();
     }
 }
示例#3
0
 private void OnEnable()
 {
     Scorekeeper.EnemySpawned();
     body.velocity = velocity * trans.up;
 }