private void OnParticleCollision(UnityEngine.GameObject other) { score = FindObjectOfType <Scorekeeper>(); audioSource = GetComponent <AudioSource>(); blood.Play(); audioSource.PlayOneShot(arrowImpactSFX); if (healthPoints > 1) { healthPoints--; } else { score.ScoreIncrease(); DeathFX(); Instantiate(deathSFXPrefab, transform.position, Quaternion.identity); Destroy(gameObject); } }