private static void OnSceneBeingSaved() { foreach (var behaviour in _registeredHandlers) { try { behaviour.Key.OnSceneSave(); } catch (Exception e) { KoikatuAPI.Logger.LogError(e); } } try { SceneSave?.Invoke(KoikatuAPI.Instance, EventArgs.Empty); } catch (Exception e) { KoikatuAPI.Logger.LogError(e); } }