private static void OnSceneBeingSaved()
        {
            foreach (var behaviour in _registeredHandlers)
            {
                try
                {
                    behaviour.Key.OnSceneSave();
                }
                catch (Exception e)
                {
                    KoikatuAPI.Logger.LogError(e);
                }
            }

            try
            {
                SceneSave?.Invoke(KoikatuAPI.Instance, EventArgs.Empty);
            }
            catch (Exception e)
            {
                KoikatuAPI.Logger.LogError(e);
            }
        }