protected override FlatRedBall.Scene Read(ContentReader input, FlatRedBall.Scene existingInstance) { if (existingInstance != null) { return(existingInstance); } SceneSave s = null; if (ObjectReader.UseReflection) { s = ObjectReader.ReadObject <SceneSave>(input); } else { s = ReadSpriteEditorScene(input); } s.FileName = input.AssetName; return(s.ToScene("")); }