// Update is called once per frame void Update() { SceneManager.Season season = SceneManager.instance.GetSeason(); if (season != currentSeason) { if (season == SceneManager.Season.winter) { GetComponent <SpriteRenderer>().enabled = winter; GetComponent <BoxCollider2D>().enabled = winter; } else if (season == SceneManager.Season.autumn) { GetComponent <SpriteRenderer>().enabled = autumn; GetComponent <BoxCollider2D>().enabled = autumn; } else if (season == SceneManager.Season.spring) { GetComponent <SpriteRenderer>().enabled = spring; GetComponent <BoxCollider2D>().enabled = spring; } else { GetComponent <SpriteRenderer>().enabled = summer; GetComponent <BoxCollider2D>().enabled = summer; } } currentSeason = season; }
void Update() { SceneManager.Season season = SceneManager.instance.GetSeason(); if (season != currentSeason) { if (season == SceneManager.Season.winter) { GetComponent <SpriteRenderer>().sprite = winterSprite; } else if (season == SceneManager.Season.spring) { GetComponent <SpriteRenderer>().sprite = springSprite; } else if (season == SceneManager.Season.summer) { GetComponent <SpriteRenderer>().sprite = summerSprite; } else { GetComponent <SpriteRenderer>().sprite = automnSprite; } } currentSeason = season; }
// Update is called once per frame void Update() { SceneManager.Season season = SceneManager.instance.GetSeason(); if (season != currentSeason) { if (season == SceneManager.Season.winter) { GetComponent <SpriteRenderer>().enabled = true; GetComponent <SpriteRenderer>().sprite = winterSprite; GetComponent <BoxCollider2D>().enabled = true; } else if (season == SceneManager.Season.autumn || season == SceneManager.Season.spring) { GetComponent <SpriteRenderer>().enabled = true; GetComponent <SpriteRenderer>().sprite = waterSprite; GetComponent <BoxCollider2D>().enabled = false; } else { GetComponent <SpriteRenderer>().enabled = false; GetComponent <BoxCollider2D>().enabled = false; } } currentSeason = season; }
// Use this for initialization void Start() { currentSeason = SceneManager.instance.GetSeason(); }