public override void SetStaticDefaults() { base.SetStaticDefaults(); ClickEffect.Collision = ClickerSystem.RegisterClickEffect(Mod, "Collision", null, null, 10, new Color(150, 150, 225), delegate(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, int type, int damage, float knockBack) { bool spawnEffects = true; for (int k = 0; k < 8; k++) { float hasSpawnEffects = spawnEffects ? 1f : 0f; Projectile.NewProjectile(source, position.X, position.Y, Main.rand.NextFloat(-2f, 2f), Main.rand.NextFloat(-2f, 2f), ModContent.ProjectileType <MiceClickerPro>(), (int)(damage * 0.75f), knockBack, player.whoAmI, (int)DateTime.Now.Ticks, hasSpawnEffects); spawnEffects = false; } }); if (!Main.dedServ) { glowmask = ModContent.Request <Texture2D>(Texture + "_Glow"); HeldItemLayer.RegisterData(Item.type, new DrawLayerData() { Texture = glowmask, Color = (PlayerDrawSet drawInfo) => new Color(255, 255, 255, 50) * 0.7f }); } }
public override void SetStaticDefaults() { base.SetStaticDefaults(); ClickEffect.Rainbolt = ClickerSystem.RegisterClickEffect(Mod, "Rainbolt", null, null, 8, () => Color.Lerp(Color.White, Main.DiscoColor, 0.5f), delegate(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, int type, int damage, float knockBack) { bool spawnEffects = true; for (int k = 0; k < 4; k++) { //Projectile.NewProjectile(source, position, new Vector2(Main.rand.NextFloat(-3f, 3f), Main.rand.NextFloat(-3f, 3f)), ModContent.ProjectileType<RainbowClickerPro>(), (int)(damage * 0.5f), knockBack, player.whoAmI, hasSpawnEffects); Vector2 spawnVelocity = Main.rand.NextVector2Circular(1f, 1f) + Main.rand.NextVector2CircularEdge(3f, 3f); int projType = ProjectileID.FairyQueenMagicItemShot; //This projectile decreases damage by 20% each hit, fixed homing speed of 30 float targetIndex = spawnEffects ? -2f : -1f; //Normally -1f, we intercept it float randomColor = player.miscCounterNormalized % 1f; Projectile.NewProjectile(source, position, spawnVelocity, projType, (int)(damage * 0.5f), knockBack, player.whoAmI, targetIndex, randomColor); spawnEffects = false; } }); if (!Main.dedServ) { glowmask = ModContent.Request <Texture2D>(Texture + "_Glow"); HeldItemLayer.RegisterData(Item.type, new DrawLayerData() { Texture = glowmask, Color = (PlayerDrawSet drawInfo) => new Color(255, 255, 255, 50) * 0.75f }); } }
public override void SetStaticDefaults() { if (!Main.dedServ) { glowmask = ModContent.Request <Texture2D>(Texture + "_Glow"); HeldItemLayer.RegisterData(Item.type, new DrawLayerData() { Texture = glowmask, Color = (PlayerDrawSet drawInfo) => new Color(255, 255, 255, 50) * 0.7f }); } CreativeItemSacrificesCatalog.Instance.SacrificeCountNeededByItemId[Type] = 1; }
public override void SetStaticDefaults() { base.SetStaticDefaults(); ClickEffect.Smite = ClickerSystem.RegisterClickEffect(Mod, "Smite", null, null, 10, new Color(255, 245, 225), delegate(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, int type, int damage, float knockBack) { SoundEngine.PlaySound(SoundID.Item, (int)position.X, (int)position.Y, 42); //Temporary effect// //Consider idea where up to 10 nearby torches fire their respective flame color towards cursor and each one does something different on hit for (int k = 0; k < 4 + Main.rand.Next(5); k++) { float xChoice = Main.rand.Next(-100, 101); float yChoice = Main.rand.Next(-100, 101); xChoice += xChoice > 0 ? 200 : -200; yChoice += yChoice > 0 ? 200 : -200; Vector2 startSpot = new Vector2(position.X + xChoice, position.Y + yChoice); Vector2 endSpot = new Vector2(position.X + Main.rand.Next(-10, 11), position.Y + Main.rand.Next(-10, 11)); Vector2 vector = endSpot - startSpot; float speed = 2f; float mag = vector.Length(); if (mag > speed) { mag = speed / mag; vector *= mag; } int torch = ModContent.ProjectileType <TorchClickerPro>(); Projectile.NewProjectile(source, startSpot, vector, torch, (int)(damage * 0.25f), 0f, player.whoAmI, 0f, 0f); } }); if (!Main.dedServ) { glowmask = ModContent.Request <Texture2D>(Texture + "_Glow"); HeldItemLayer.RegisterData(Item.type, new DrawLayerData() { Texture = glowmask, Color = (PlayerDrawSet drawInfo) => new Color(255, 255, 255, 50) * 0.75f }); } }
public override void SetStaticDefaults() { base.SetStaticDefaults(); ClickEffect.Spiral = ClickerSystem.RegisterClickEffect(Mod, "Spiral", null, null, 15, new Color(150, 150, 225), delegate(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, int type, int damage, float knockBack) { Projectile.NewProjectile(source, position, Vector2.Zero, ModContent.ProjectileType <AstralClickerPro>(), (int)(damage * 4f), 0f, player.whoAmI); }); if (!Main.dedServ) { glowmask = ModContent.Request <Texture2D>(Texture + "_Glow"); HeldItemLayer.RegisterData(Item.type, new DrawLayerData() { Texture = glowmask, Color = (PlayerDrawSet drawInfo) => new Color(255, 255, 255, 50) * 0.7f }); } }