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C# (CSharp) SaveLoadData.savePlayer Examples
Programming Language:
C# (CSharp)
Class/Type:
SaveLoadData
Method/Function:
savePlayer
Examples at hotexamples.com:
1
C# (CSharp) SaveLoadData.savePlayer - 1 examples found
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SaveLoadData.savePlayer
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Frequently Used Methods
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LoadData(13)
SaveData(8)
Load(6)
Save(6)
SaveScore(4)
SavePlayerData(3)
LoadCount(3)
LoadAll(3)
SaveAll(3)
LoadDataInt(2)
FileExits(2)
LoadGame(2)
SaveGame(2)
GetObjectDataByGobj(2)
Save_Enemy_Data(1)
savePlayer(1)
SaveChunk(1)
SaveCreature(1)
savePostion(1)
SaveGameData(1)
SaveStoresInfo(1)
loadPosition(1)
SaveSkinData(1)
SaveToFile(1)
Write(1)
SaveUsedSkin(1)
StartCoroutine(1)
AddOperatorData(1)
LoadTestData(1)
ReloadData(1)
LoadPlayerBool(1)
CopyGameObject(1)
CreateMain(1)
CreateNewPlayerData(1)
DeleteFiles(1)
FindWeapons(1)
HasArchives(1)
LoadChunk(1)
LoadGameData(1)
LoadPlayerData(1)
NewTestFolder(1)
LoadPlayerName(1)
LoadPlayerRound(1)
LoadPlayerTime(1)
LoadSkinData(1)
LoadStoreInfo(1)
AutoSaveing(1)
LoadUsedSkin(1)
NewSaveFolder(1)
stashFavoriteIdList(1)
Frequently Used Methods
LoadData (13)
SaveData (8)
Load (6)
Save (6)
SaveScore (4)
SavePlayerData (3)
LoadCount (3)
LoadAll (3)
SaveAll (3)
LoadDataInt (2)
Frequently Used Methods
FileExits (2)
LoadGame (2)
SaveGame (2)
GetObjectDataByGobj (2)
Save_Enemy_Data (1)
savePlayer (1)
SaveChunk (1)
SaveCreature (1)
savePostion (1)
SaveGameData (1)
SaveStoresInfo (1)
loadPosition (1)
SaveSkinData (1)
SaveToFile (1)
Write (1)
SaveUsedSkin (1)
StartCoroutine (1)
AddOperatorData (1)
LoadTestData (1)
ReloadData (1)
Frequently Used Methods
SaveStoresInfo (1)
loadPosition (1)
SaveSkinData (1)
SaveToFile (1)
Write (1)
SaveUsedSkin (1)
StartCoroutine (1)
AddOperatorData (1)
LoadTestData (1)
ReloadData (1)
LoadPlayerBool (1)
CopyGameObject (1)
CreateMain (1)
CreateNewPlayerData (1)
DeleteFiles (1)
FindWeapons (1)
HasArchives (1)
LoadChunk (1)
LoadGameData (1)
LoadPlayerData (1)
NewTestFolder (1)
LoadPlayerName (1)
LoadPlayerRound (1)
LoadPlayerTime (1)
LoadSkinData (1)
LoadStoreInfo (1)
AutoSaveing (1)
LoadUsedSkin (1)
NewSaveFolder (1)
stashFavoriteIdList (1)
Frequently Used Methods
LoadPlayerBool (1)
CopyGameObject (1)
CreateMain (1)
CreateNewPlayerData (1)
DeleteFiles (1)
FindWeapons (1)
HasArchives (1)
LoadChunk (1)
LoadGameData (1)
LoadPlayerData (1)
NewTestFolder (1)
LoadPlayerName (1)
LoadPlayerRound (1)
LoadPlayerTime (1)
LoadSkinData (1)
LoadStoreInfo (1)
AutoSaveing (1)
LoadUsedSkin (1)
NewSaveFolder (1)
stashFavoriteIdList (1)
Example #1
0
Show file
public void Save() { SaveLoadData.savePlayer(this); }
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