Example #1
0
    void Buy()
    {
        print("Buying process");

        int price = System.Int32.Parse(this.transform.Find("Skin Price").
                                       GetComponent <UnityEngine.UI.Text>().text);
        int playerGems = saveLoadData.LoadCount(true);

        if (playerGems >= price)
        {
            saveLoadData.SaveSkinData(skinName, skinNumber, true);
            isAvailable = saveLoadData.LoadSkinData(skinName, skinNumber);
            saveLoadData.SaveScore(-1, -price);
            this.transform.Find("Skin Price").
            GetComponent <UnityEngine.UI.Text>().text = "Use";
        }
        else
        {
            print("not enough money");
        }
    }