Inheritance: MonoBehaviour
Example #1
0
    protected override void Awake()
    {
        base.Awake();

        runWithPath  = GetComponent <RunWithPath>();
        attachCamera = GetComponent <AttachCamera>();
    }
Example #2
0
    protected override void Awake()
    {
        base.Awake();

        runWithPath = GetComponent<RunWithPath>();
        attachCamera = GetComponent<AttachCamera>();
    }