Example #1
0
    public void ResetRobotObject()
    {
        Vector3    robotPosition  = Vector3.zero;
        Quaternion robotRotation  = Quaternion.identity;
        Quaternion cameraRotation = Quaternion.identity;

        cameraRotation.x = 90f;
        if (robotObject != null)
        {
            robotManager.DestroySensors();
            RobotManager.robotCam.transform.SetParent(null);
            RobotManager.cameraAudioListener.enabled = true;
            //RobotController.initialized = false;
            Destroy(robotObject);
        }
        robotObject     = GameObject.Instantiate(robotPrefab, robotPosition, robotRotation);
        robotController = robotObject.GetComponent <RobotController>();
        robotManager.InitializeRobot();

        RobotManager.robotCam.transform.SetParent(robotObject.transform);
        RobotManager.robotCam.transform.position = robotObject.transform.position + new Vector3(0f, 500f, 0f);
        RobotManager.robotCam.transform.rotation = robotObject.transform.rotation;
        RobotManager.robotCam.transform.Rotate(new Vector3(90f, 0f, 0f));
        Debug.Log(RobotManager.robotCam.name + " has parent " + RobotManager.robotCam.transform.parent.name);
        //Debug.Log("ResetRobotObject(): position - " + robotObject.transform.position.ToString() + " orientation - " + robotObject.transform.rotation.ToString());
        //robotObject.transform.SetPositionAndRotation(Vector3.zero, Quaternion.identity);
    }
Example #2
0
    public void ResetRobotObject()
    {
        Vector3    robotPosition  = Vector3.zero;
        Quaternion robotRotation  = Quaternion.identity;
        Quaternion cameraRotation = Quaternion.identity;

        cameraRotation.x = 90f;
        //Start by trying to find a robot if it already exists.
        robotObject = GameObject.Find("Robot");
        //If the robot does exist, destroy it.
        if (robotObject != null)
        {
            robotManager.DestroySensors();
            Destroy(robotObject);
            RobotManager.robotCam.transform.SetParent(null);
            RobotManager.cameraAudioListener.enabled = true;
            Debug.Log("ResetRobotObject() - cameraAudioListener.enabled? " + RobotManager.cameraAudioListener.enabled);
            //RobotController.initialized = false;
        }
        //Whether a previous robot existed or not, instantiate a new one.
        robotObject     = GameObject.Instantiate(robotPrefab, robotPosition, robotRotation);
        robotController = robotObject.GetComponent <RobotController>();
        robotManager.InitializeRobot();

        SetupCameraPOV();
        Debug.Log(RobotManager.robotCam.name + " has parent " + RobotManager.robotCam.transform.parent.name);
        //Debug.Log("ResetRobotObject(): position - " + robotObject.transform.position.ToString() + " orientation - " + robotObject.transform.rotation.ToString());
        //robotObject.transform.SetPositionAndRotation(Vector3.zero, Quaternion.identity);
    }