public void CreateRobotLogicTest() { var amount = data.Robots.Data.Count(); var result = _manager.CreateRobot(); Assert.AreEqual(amount + 1, data.Robots.Data.Count()); Assert.AreEqual(result.RobotID + result.ActivationCode, 0); }
public RobotRegistrationOutput RegisterRobot() { var robot = robotManager.CreateRobot(); return(new RobotRegistrationOutput { RobotId = robot.RobotID, ActivateCode = robot.ActivationCode }); }
private IEnumerator Start() { TerrainManager.CreateTerrain(Vector3.zero); yield return(null); //CameraManager.AddCamera("Default Camera 1", new Vector3(-40, 115, -138), Quaternion.Euler(30, 10, 0)); //CameraManager.AddCamera("Default Camera 2", new Vector3(33, 70.5f, -49), Quaternion.Euler(50, -32, 0)); //CameraManager.AddCamera("Default Camera 3", new Vector3(36.5f, 180f, 138), Quaternion.Euler(63, 230, -5f)); CameraManager.Remove("GUI Camera"); NPCInit.Initialize(); UIManager.Create <HUDViewModel>().IsActive = true; UIManager.Create <NPCDialogueViewModel>().IsActive = false; UIManager.Create <BlacksmithViewModel>().IsActive = false; UIManager.Create <InGameMenuViewModel>().IsActive = false; UIManager.Create <RecipeViewModel>().IsActive = false; //TODO: Parametrize prefab name with a UI selector CodeEditorViewModel codeEditorViewModel = UIManager.Create <CodeEditorViewModel>(); StartCoroutine(codeEditorViewModel.ToggleEditorCoroutine()); GameObject robot = RobotManager.CreateRobot("robotSphere", new Vector3(-10, 20, 0), Quaternion.identity); RobotManager.ActiveRobot = robot; RobotManager.CreateRobot("robotSphere", new Vector3(0, 20, 0), Quaternion.identity); RobotManager.CreateRobot("robotSphere", new Vector3(10, 20, 0), Quaternion.identity); RobotManager.CreateRobot("robotSphere", new Vector3(-10, 20, -10), Quaternion.identity); RobotManager.CreateRobot("robotSphere", new Vector3(0, 20, -10), Quaternion.identity); RobotManager.CreateRobot("robotSphere", new Vector3(10, 20, -10), Quaternion.identity); RobotManager.CreateRobot("robotSphere", new Vector3(-10, 20, -20), Quaternion.identity); RobotManager.CreateRobot("robotSphere", new Vector3(0, 20, -20), Quaternion.identity); RobotManager.CreateRobot("robotSphere", new Vector3(10, 20, -20), Quaternion.identity); GameObject enemyManagerPrefab = Resources.Load <GameObject>("InfrastructurePrefabs/EnemyManager"); Instantiate(enemyManagerPrefab); InventoryManager.Inventory = new Inventory(); InventoryViewModel inventoryViewModel = UIManager.Create <InventoryViewModel>(); ItemDialogViewModel itemDialogViewModel = UIManager.Create <ItemDialogViewModel>(); inventoryViewModel.IsActive = false; codeEditorViewModel.IsActive = false; itemDialogViewModel.IsActive = false; CameraManager.SetCameraWall(); }
public Robot CreateRobot <T>() where T : Robot { var robot = RobotManager.CreateRobot <T>(); robot.Spawn(this); var x = _x == -1 ? (_x = Randomizer.Between(1, Width - 1)) : _x + 1; var y = _y == -1 ? (_y = Randomizer.Between(1, Height - 2)) : _y; Tiles[x, y] = new Tile(this, x, y, false); robot.CurrentTile = Tiles[x, y]; return(robot); }
/// <summary> /// Erstellt die Für den Test nötigen Objekte. /// </summary> public void TestSolve() { //Robot1 GameObject robot1Object = robotManager.CreateRobot(-6, 3); robotManager.TurnRobotStartingDirection(robot1Object); robotManager.TurnRobotStartingDirection(robot1Object); ShreddingTool tool1 = new ShreddingTool(robot1Object.GetComponent <Robot>()); BasicLeg leg1 = new BasicLeg(robot1Object.GetComponent <Robot>()); TextAsset text = Resources.Load <TextAsset>("Texts/Robot 1Actions"); string scriptCode = text.text; robot1Object.GetComponent <Robot>().ChangeScriptCode(scriptCode); //Robot2 GameObject robot2Object = robotManager.CreateRobot(-7, 5); BasicArm tool2 = new BasicArm(robot2Object.GetComponent <Robot>()); SpiderLeg leg2 = new SpiderLeg(robot2Object.GetComponent <Robot>()); BasicSensor sensor2 = new BasicSensor(robot2Object.GetComponent <Robot>()); text = Resources.Load <TextAsset>("Texts/Robot 2Actions"); scriptCode = text.text; robot2Object.GetComponent <Robot>().ChangeScriptCode(scriptCode); //Robot3 GameObject robot3Object = robotManager.CreateRobot(-7, 2); robotManager.TurnRobotStartingDirection(robot3Object); robotManager.TurnRobotStartingDirection(robot3Object); BasicArm tool3 = new BasicArm(robot3Object.GetComponent <Robot>()); Boat leg3 = new Boat(robot3Object.GetComponent <Robot>()); BasicSensor sensor3 = new BasicSensor(robot3Object.GetComponent <Robot>()); GroundSensor sensor3_2 = new GroundSensor(robot3Object.GetComponent <Robot>()); text = Resources.Load <TextAsset>("Texts/Robot 3Actions"); scriptCode = text.text; robot3Object.GetComponent <Robot>().ChangeScriptCode(scriptCode); //Robot4 GameObject robot4Object = robotManager.CreateRobot(-7, -2); robotManager.TurnRobotStartingDirection(robot4Object); robotManager.TurnRobotStartingDirection(robot4Object); BasicArm tool4 = new BasicArm(robot4Object.GetComponent <Robot>()); BasicLeg leg4 = new BasicLeg(robot4Object.GetComponent <Robot>()); BasicSensor sensor4 = new BasicSensor(robot4Object.GetComponent <Robot>()); text = Resources.Load <TextAsset>("Texts/Robot 4Actions"); scriptCode = text.text; robot4Object.GetComponent <Robot>().ChangeScriptCode(scriptCode); //Robot5 GameObject robot5Object = robotManager.CreateRobot(-2, -3); robotManager.TurnRobotStartingDirection(robot5Object); BasicArm tool5 = new BasicArm(robot5Object.GetComponent <Robot>()); SpiderLeg leg5 = new SpiderLeg(robot5Object.GetComponent <Robot>()); BasicSensor sensor5 = new BasicSensor(robot5Object.GetComponent <Robot>()); text = Resources.Load <TextAsset>("Texts/Robot 5Actions"); scriptCode = text.text; robot5Object.GetComponent <Robot>().ChangeScriptCode(scriptCode); //Robot6 GameObject robot6Object = robotManager.CreateRobot(4, -1); WeldingTool tool6 = new WeldingTool(robot6Object.GetComponent <Robot>()); SpiderLeg leg6 = new SpiderLeg(robot6Object.GetComponent <Robot>()); BasicSensor sensor6 = new BasicSensor(robot6Object.GetComponent <Robot>()); Scanner sensor6_2 = new Scanner(robot6Object.GetComponent <Robot>()); text = Resources.Load <TextAsset>("Texts/Robot 6Actions"); scriptCode = text.text; robot6Object.GetComponent <Robot>().ChangeScriptCode(scriptCode); //Robot7 GameObject robot7Object = robotManager.CreateRobot(0, -1); robotManager.TurnRobotStartingDirection(robot7Object); robotManager.TurnRobotStartingDirection(robot7Object); robotManager.TurnRobotStartingDirection(robot7Object); BasicArm tool7 = new BasicArm(robot7Object.GetComponent <Robot>()); SpiderLeg leg7 = new SpiderLeg(robot7Object.GetComponent <Robot>()); BasicSensor sensor7 = new BasicSensor(robot7Object.GetComponent <Robot>()); text = Resources.Load <TextAsset>("Texts/Robot 7Actions"); scriptCode = text.text; robot7Object.GetComponent <Robot>().ChangeScriptCode(scriptCode); }