Example #1
0
 public void LaunchPowerUp()
 {
     do
     {
         this.player.Attack(true);
     } while (enemyManager.Enemies.Count >= 1);
     ritualHud.ResetRitualAmount();
 }
Example #2
0
 public void LaunchPowerUp()
 {
     this.player.Lives++;
     ritualHud.ResetRitualAmount();
 }