public void LaunchPowerUp() { do { this.player.Attack(true); } while (enemyManager.Enemies.Count >= 1); ritualHud.ResetRitualAmount(); }
public void LaunchPowerUp() { this.player.Lives++; ritualHud.ResetRitualAmount(); }
public void LaunchPowerUp() { do { this.player.Attack(true); } while (enemyManager.Enemies.Count >= 1); ritualHud.ResetRitualAmount(); }
public void LaunchPowerUp() { this.player.Lives++; ritualHud.ResetRitualAmount(); }