public DoublePoints(RitualHud ritualHud) { this.ritualHud = ritualHud; enemyManager = EnemyManager.Instance; this.player = PlayerManager.Instance.player; this.ritualHud.inactivePowerUp += InactivePowerUp; }
public Frenzy(RitualHud ritualHud) { this.ritualHud = ritualHud; this.enemyManager = EnemyManager.Instance; this.ritualHud.inactivePowerUp += InactivePowerUp; }
public KillingAll(RitualHud ritualHud) { this.ritualHud = ritualHud; enemyManager = EnemyManager.Instance; this.player = PlayerManager.Instance.player; }
public ExtraLive(RitualHud ritualHud) { this.ritualHud = ritualHud; this.player = PlayerManager.Instance.player; }
public Ritual(Player player, float ritualAmount) { this.player = player; this.ritualHud = new RitualHud(ritualAmount); Init(); }