/// <summary> /// 玩家准备操作 /// </summary> /// <param name="toggle"></param> public void Ready(Toggle toggle) { MessageBox.Show("信息提示", "确定游戏准备就绪操作吗?", MessageBoxButtonState.OK, (ok) => { RestFulProxy.SetUserState(LoginInfo.Userinfo.id, (result) => { //NGUIDebug.Log(result); result = result.Trim('"'); if (result.Equals("0")) { GetComponentInParent <RootBaseRoomView>().errorMessage.ShowMessage("操作成功!", SoundType.Success); } else if (result.Equals("-2")) { GetComponentInParent <RootBaseRoomView>().errorMessage.ShowMessage("操作错误,该战队不能只有一个玩家。" , SoundType.Error); } else { GetComponentInParent <RootBaseRoomView>().errorMessage.ShowMessage("操作错误,其他玩家尚未准备就绪。", SoundType.Error); } }, null); }, true); }