Example #1
0
    public void AddLifeClick()
    {
        string lifeValue = playerCurrentLifeName.text.Trim();

        if (string.IsNullOrEmpty(lifeValue))
        {
            GetComponentInParent <RootEditGameView>().errorMessage.ShowMessage("设定的命值不能为空!", SoundType.Error);

            return;
        }

        string bulletCountValue = playerBulletCountInput.text.Trim();

        if (string.IsNullOrEmpty(bulletCountValue))
        {
            GetComponentInParent <RootEditGameView>().errorMessage.ShowMessage("设定的弹量不能为空!", SoundType.Error);

            return;
        }



        RestFulProxy.AddLife(lifeValue, bulletCountValue, userId.ToString(), (result) => {
        });

        GetComponentInParent <RootEditGameView>().errorMessage.ShowMessage("操作成功", SoundType.Success);
        ShowOrHide(false);
    }