Example #1
0
    private void EditRoom()
    {
        roomId = GetComponentInParent <RootJoinRoomView>().GetComponentInChildren <ListView>().selectRoomId;
        RestFulProxy.IsEditRoom(int.Parse
                                    (roomId), (result) => {
            if (result.Equals("0"))
            {
                transform.localScale = Vector3.one;
                ShowHideList(false);
                Room room = ListData.FindRoomByKey(roomId);
                if (room != null)
                {
                    roomName.text                = room.name.Trim();
                    gamePasswordInput.text       = "";
                    roomCreatePasswordInput.text = room.checkCode.Trim();
                }

                SetGrounpName();
                SetTitle("编辑战队");
            }
            else
            {
                GetComponentInParent <RootJoinRoomView>().errorMessage.ShowMessage("非法操作", SoundType.Error);
            }
        });
    }
    void Start()
    {
        if (isEdit)
        {
            GetComponent <Button>().onClick.AddListener(() => {
                if (!isPlay)
                {
                    MessageBox.Show("信息提示", "确定启动游戏吗?", MessageBoxButtonState.OK, (ok) => {
                        RestFulProxy.SaveState(grounpId, (result) => {
                            result = result.Trim('"');
                            if (result.Equals("0"))
                            {
                                GetComponentInParent <RootEditGameView>().errorMessage.ShowMessage("游戏已成功启动", SoundType.None, 5.0f);
                                SwitchState();
                            }
                            else
                            {
                                GetComponentInParent <RootEditGameView>().errorMessage.ShowMessage(result, SoundType.Error, 5.0f);
                            }
                        });
                    }, true);
                }
                else
                {
                    GetComponentInParent <RootEditGameView>().errorMessage.ShowMessage(grounpName + ",游戏已处于运行状态", SoundType.Error);
                }
            });
        }


        // GetComponent<Button>().interactable = isEdit;
    }
Example #3
0
    public void AddLifeClick()
    {
        string lifeValue = playerCurrentLifeName.text.Trim();

        if (string.IsNullOrEmpty(lifeValue))
        {
            GetComponentInParent <RootEditGameView>().errorMessage.ShowMessage("设定的命值不能为空!", SoundType.Error);

            return;
        }

        string bulletCountValue = playerBulletCountInput.text.Trim();

        if (string.IsNullOrEmpty(bulletCountValue))
        {
            GetComponentInParent <RootEditGameView>().errorMessage.ShowMessage("设定的弹量不能为空!", SoundType.Error);

            return;
        }



        RestFulProxy.AddLife(lifeValue, bulletCountValue, userId.ToString(), (result) => {
        });

        GetComponentInParent <RootEditGameView>().errorMessage.ShowMessage("操作成功", SoundType.Success);
        ShowOrHide(false);
    }
    private void SetFence()
    {
        string grounpId = root.GetComponentInChildren <ListView>().selectGameId;

        Grounp grounp = ListData.FindGrounpByKey(root.GetComponentInChildren <ListView>().selectGameId);

        RestFulProxy.SearchState(grounpId, (result) =>
        {
            result = result.Trim('"');
            if (result.Equals("1"))
            {
                PlayerPrefs.SetString("grounpId", grounpId);
                if (grounp != null)
                {
                    PlayerPrefs.SetFloat("fenceLon", grounp.fenceLon);
                    PlayerPrefs.SetFloat("fenceLat", grounp.fenceLat);
                    PlayerPrefs.SetInt("fenceRadius", grounp.fenceRadius);
                }

                SceneTools.instance.LoadScene("Fence");
            }
            else
            {
                root.GetComponent <RootEditGameView>().errorMessage.ShowMessage(
                    grounp.name + "游戏已启动,无法再次进行编辑器电子围栏", SoundType.Error);
            }
        });
    }
Example #5
0
 public void RequstData(int currentPlayer)
 {
     RestFulProxy.SearchScore(currentPlayer, (result) => {
         List <Score> list = Utils.CollectionsConvert.ToObject <List <Score> >(result);
         Create(list);
     });
 }
Example #6
0
    public void AddLifeValue(Toggle toogle)
    {
        string userId = toogle.name;
        string _url   = "http://" + Config.parse("ServerIP") + ":8899/";

        if (!string.IsNullOrEmpty(userId))
        {
            RestFulProxy.CheckEnterButton((checkResult) => {
                checkResult = checkResult.Trim('"');
                if (!checkResult.Equals("0"))
                {
                    string url = _url + "GetPlayerLifeInfoByUser/" + userId;
                    ResourceUtility.Instance.GetHttpText(url, (result) => {
                        Life life = Utils.CollectionsConvert.ToObject <Life>(result);
                        if (life != null)
                        {
                            AddLife.instance.ShowOrHide(true);
                            AddLife.instance.ShowFormData(life);
                        }
                    });
                }
                else
                {
                    GetComponentInParent <RootBaseRoomView>().errorMessage.ShowMessage("操作错误,游戏已处于运行状态。"
                                                                                       , SoundType.Error);
                }
            });
        }
    }
Example #7
0
 public void UpdateButonState()
 {
     RestFulProxy.GetLeaderAuthority((result) => {
         if (result.Equals("0"))
         {
             SetButtonState(true);
         }
         else
         {
             SetButtonState(false);
         }
     });
 }
Example #8
0
 public void DeleteRoom(UnityAction <string> action)
 {
     DeleteButton.onClick.AddListener(() => {
         //检查是否有权限
         string roomId = GetComponentInParent <RootJoinRoomView>().GetComponentInChildren <ListView>().selectRoomId;
         RestFulProxy.IsEditRoom(int.Parse(roomId), (result) => {
             if (result.Equals("0"))
             {
                 action.Invoke(roomId);
             }
             else
             {
                 GetComponentInParent <RootJoinRoomView>().errorMessage.ShowMessage("非法操作", SoundType.Error);
             }
         });
     });
 }
Example #9
0
 private IEnumerator CheckEnterState()
 {
     while (true)
     {
         RestFulProxy.CheckEnterButton((result) => {
             result = result.Trim('"');
             if (result.Equals("0"))
             {
                 GetComponent <Button>().interactable = true;
                 SoundUtilty.PlayResouceSound("Sound/GameStart");
                 //SetAddLifeButton();
                 StopAllCoroutines();
             }
         });
         yield return(new WaitForSeconds(4.0f));
     }
 }
Example #10
0
 /// <summary>
 /// 玩家准备操作
 /// </summary>
 /// <param name="toggle"></param>
 public void Ready(Toggle toggle)
 {
     MessageBox.Show("信息提示", "确定游戏准备就绪操作吗?", MessageBoxButtonState.OK, (ok) => {
         RestFulProxy.SetUserState(LoginInfo.Userinfo.id, (result) => {
             //NGUIDebug.Log(result);
             result = result.Trim('"');
             if (result.Equals("0"))
             {
                 GetComponentInParent <RootBaseRoomView>().errorMessage.ShowMessage("操作成功!", SoundType.Success);
             }
             else if (result.Equals("-2"))
             {
                 GetComponentInParent <RootBaseRoomView>().errorMessage.ShowMessage("操作错误,该战队不能只有一个玩家。"
                                                                                    , SoundType.Error);
             }
             else
             {
                 GetComponentInParent <RootBaseRoomView>().errorMessage.ShowMessage("操作错误,其他玩家尚未准备就绪。",
                                                                                    SoundType.Error);
             }
         }, null);
     }, true);
 }
Example #11
0
    private void CreateList()
    {
        RestFulProxy.GetRoomListByAdmin(LoginInfo.Userinfo.id, (result) => {
            List <Room> roomList = Utils.CollectionsConvert.ToObject <List <Room> >(result);
            if (dropList == null || dropList.options == null)
            {
                return;
            }
            ClearData();
            this.roomList = roomList;
            DropDownDataItem optiondata = new DropDownDataItem();
            optiondata.id   = -1;
            optiondata.text = "请选择战队";
            dropList.options.Add(optiondata);

            roomList.ForEach((room) => {
                optiondata      = new DropDownDataItem();
                optiondata.id   = room.id;
                optiondata.text = room.name;
                dropList.options.Add(optiondata);
            });
            dropList.value = -1;
        });
    }