public void Relive()
    {
        health.ReSet();

        GameObject objRespawn = RespawnManager.GetRespawnNearest(transform);

        if (objRespawn != null)
        {
            transform.position = objRespawn.transform.position;
            transform.rotation = objRespawn.transform.rotation;
        }
        else
        {
            Vector3 posPlayerT = transform.position;
            posPlayerT.y       = 1.0f;
            transform.position = posPlayerT;
        }
    }