Example #1
0
    void Death()
    {
        speed   = 0;
        canMove = false;
        respawnManager.StopRecord();
        Invoke("restart", 3.5f);

        if (allAlive == true)
        {
            Destroy(Comrade1.gameObject);
            allAlive = false;
        }
        else if (allAlive == false)
        {
            Destroy(Comrade2.gameObject);
        }

        DeadS.Play();

        Revives--;
    }